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heiny
09-30-2010, 02:47 AM
This isn't really private information or clan based strategy so I'm fine with putting it out on the public for all to see/learn. This is very generalized. Every situation is different. But this is the concept of most clans.
This is just based off the Badlands demo by link in the ESL league. He played scout and sniper.

I havent watched gpit yet:
The team dynamic at one point seemed to be a sniper/spy/medic/hw/soldier/soldier
Basically you had 3 of your classes as secondary utility that should only be played in bursts of surprise. HW is used a lot more in europe instead of soldier and the team pivots around him and the medic.

For Link:
You know how to snipe the map starting off. Shooting through window to their door will make them wary (unless they are stupid and keep using the door). Most teams would route to the end of the bridge and come up that way to avoid getting picked. Another place to snipe is in the valley, so you have time to run. You should never really stay sniper for a long time. Spawn as sniper, get a few pics, then run back to the 2nd spawn and come back out as scout. You can do much more damage as scout than sniper. But I guess if you arent confident with your scout then it makes sense. In that case the other scout needs to be aware, and be the main comms person. Sniping the team is sometimes more passive aggressive than it is anything. Unless you're picking off the medic or demo, its generally not that team involved. But you did fine i think.

The middle push:
scouts - jump around like you're on fire, try and pick off the other scouts if you can. but DO NOT DIE. Pull back. A team with 4on6 will lose the point. Put some hazard shots out there but dont go too deep. flank if you can to get the medic and demo. the rest will topple.
demo - not sword demo, but with stickies. Do all the fast jumps to mid (if you dont know them I can show them). Sticky their front door. and try to get the medic
medic/soldier combo - get out on the bridge or at the end of it with the soldier on the cart. do what you can and fall back out the end of the bridge if you get overrun. Do not die
off soldier - bomb the medic if he's out in the open.

Winning middle to 2:
scouts have 2 options: 1 (leave the mid point when its half way capped and go get to the 2nd point and start capping 4x once its up, forcing the D to change their plan) 2 (if the other team isnt all down, push left and watch the drop down hole and wait for soldier/demo to get the cap started and jump onto the deck)
The rest - push in with reluctance. Watch for snipers. Get on the point but be ready to jump off. Pocket soldier stays with medic behind the spire in case of a scout that makes it out.

Losing middle:
Medic combo moves back around the corner a ways if there is a demo to sticky it up. Medic stands up near the ledge away from the house in case of a flank.
Scouts watch the drop down and 2nd respawn area so that other scouts cant get up and flank.
off soldier - sticks with the group. No one goes off alone.
Demo - stickies corner and waits for push. If uber has to be popped he can sticky jump and bomb the medic.

Winning 2nd going to last:
Build uber. soldier/medic combo builds and other heavies wait. Scouts bait but dont die. Call out sg position and if there are hwguys.
This is the time to snipe. From the long hall down to the point. Back out when necessary and call clear if you see nothing. (link i dont know where your smg was, but its kinda stupid not to use it if the league doesnt allow piss. i saw no smg or piss....you could have had a lot more kills instead of pulling kukri out)
Push with uber. Soldiers can rj up to the respawn ledge while ubered and push them back into their respawn. Cap point. Make a concerted push with all people. no stragglers.

Losing 2nd and retreating to last:
a scout can go eng/hw up high to avoid a sniper from below. Soldier/med build uber. Demo stickies point or left entrance. scouts stay close or go out the drop down to flank and pick med. If med dies and you have uber advantage push out with 2 sold/combo. demo/hw or eng stay back just in case of flank.
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Thats badlands in a nutshell. Knowing when to push is key. Waiting too long is bad. Uber advantage is key. Knowing when they have it and when they dont. Constantly building uber is key. If you're just standing there then you really need to be shooting a wall so you can push faster. Make them force the uber out fast and they will have to back off. If they pop retreat so they wasted it. Dont let them get kills if you dont have to.

Keys to focus on:
Know when to push
Know when to blow uber (blow it early and DONT LOSE IT)
Be aware of your surroundings (who is dead, where the medic is)
Communicate (not everyone at once or else mumble is jarbled)
Dont die. Aggression doesnt generally work, you will die. Bait and fall back over and over.

hein

.bot.
09-30-2010, 08:22 AM
this is a very well put guide (for lack of better word), if you don't know competitive badlands, new comers check it out

Link
09-30-2010, 11:08 AM
Thank you heiny<3

☆Rockman
09-30-2010, 11:49 AM
You mean going all-in with an Equalizer Soldier rush isn't a generally accepted competitive strategy? D:

DubZ
09-30-2010, 01:08 PM
You mean going all-in with an Equalizer Soldier rush isn't a generally accepted competitive strategy? D:

Maybe if you're a good roamer. Otherwise...No

heiny
10-01-2010, 11:22 AM
I think it went pretty well last night. The only downside was Crux's issue with being on mumble. Otherwise the communication on our team was pretty good. All we gotta do is work on the scout's saying if other scouts are down.
Clipp and Kevin get the award for definite focus on picks/bombing.
Kaito gets the darwin award for ignoring me the most and attacking the person I was healing :3

Cosmic_Shame
10-01-2010, 05:40 PM
i dont know how to read :(