Hedge
08-16-2011, 12:50 PM
So, I recently got a a week to play around with the new upcoming Star Wars MMO beta. And I figured I would let you all in on my experience.
Well, where to start..This game is pretty huge, and by huge I mean like memory huge! Like 40 gig download I believe. Of course the explanation for this is the fully voiced character interactions. Load times are a little slow, however, they arn't something that will make you upset or overly annoyed. The game is still being streamlined so I will hold back a bit of wrath on such a problem. The graphics are well done, nothing eye popping quite yet, but again it still has a few layers of detail that they are telling us will be slapped on for release. Now down to the game details.
So, high points of the game? Storyline! I can't tell you how enjoyable questing actually was in the game. First, any and ALL quest lines are fully voiced, so when you go talk to a mob, it sets up a little cut scene of your character and the NPC as well as anyone in your group who is taking place in the conversation(anyone not part of your group is not visible during this scene so its not crowded with morons). You get to have interaction with the quest giver in terms of conversation choices a bit like Mass Effect typically you get three to four choices, sometimes more. Who gets to respond is simply random, if there is 4 people in a group it rolls the dice for each char, who ever rolls highest their conversation choice is used. This is done each time there is a choice to be made.
Those conversation options have a large difference on the quest at times, specially in flashpoints (Instanced quests ) For example the first dungeon we went down into was very different the second time. Infact, half the quest took place on a different part of the ship, the bosses were different, and the quest objectives were very different. Also these conversation choices get you darkside or lightside points as well as social points. Which you will need to equip different items and help you feel out your character.
Also, the quests have a way of drawing you in a bit, enjoying playing your character they way you want, evil or good as you want..these all have effects on how later quests will play out as well, your choices will effect future interactions.
So far the rest of the game is pretty WoW like, which I'm sure is a bit of a necessary evil. It will make you comfortable, knowing how to loot, how to tell what loot is better, and equipping yoru character. Traveling around is a bit less time consuming then wow, as things tend to be laid out in a very time saving way and limit the foot traveling untill you find a means of faster transportation. The lack of "UPS" quests further helps this. The game is pretty solid, it needs a bit more polish and spit to fix a few small bugs, but by and large I feel it really is going to be a great game.
I will admit I wasn't as impressed once I started playing as i thought I would be. But part of that was own personal hype, either way I am rating it a buy for anyone who is interested in such games. I do actually think it will compete with WoW.
Hedge
Well, where to start..This game is pretty huge, and by huge I mean like memory huge! Like 40 gig download I believe. Of course the explanation for this is the fully voiced character interactions. Load times are a little slow, however, they arn't something that will make you upset or overly annoyed. The game is still being streamlined so I will hold back a bit of wrath on such a problem. The graphics are well done, nothing eye popping quite yet, but again it still has a few layers of detail that they are telling us will be slapped on for release. Now down to the game details.
So, high points of the game? Storyline! I can't tell you how enjoyable questing actually was in the game. First, any and ALL quest lines are fully voiced, so when you go talk to a mob, it sets up a little cut scene of your character and the NPC as well as anyone in your group who is taking place in the conversation(anyone not part of your group is not visible during this scene so its not crowded with morons). You get to have interaction with the quest giver in terms of conversation choices a bit like Mass Effect typically you get three to four choices, sometimes more. Who gets to respond is simply random, if there is 4 people in a group it rolls the dice for each char, who ever rolls highest their conversation choice is used. This is done each time there is a choice to be made.
Those conversation options have a large difference on the quest at times, specially in flashpoints (Instanced quests ) For example the first dungeon we went down into was very different the second time. Infact, half the quest took place on a different part of the ship, the bosses were different, and the quest objectives were very different. Also these conversation choices get you darkside or lightside points as well as social points. Which you will need to equip different items and help you feel out your character.
Also, the quests have a way of drawing you in a bit, enjoying playing your character they way you want, evil or good as you want..these all have effects on how later quests will play out as well, your choices will effect future interactions.
So far the rest of the game is pretty WoW like, which I'm sure is a bit of a necessary evil. It will make you comfortable, knowing how to loot, how to tell what loot is better, and equipping yoru character. Traveling around is a bit less time consuming then wow, as things tend to be laid out in a very time saving way and limit the foot traveling untill you find a means of faster transportation. The lack of "UPS" quests further helps this. The game is pretty solid, it needs a bit more polish and spit to fix a few small bugs, but by and large I feel it really is going to be a great game.
I will admit I wasn't as impressed once I started playing as i thought I would be. But part of that was own personal hype, either way I am rating it a buy for anyone who is interested in such games. I do actually think it will compete with WoW.
Hedge